From Asheron's Call Community Wiki
|Description||Lets you salvage materials from loot items.|
|Cost to Train||0|
|Cost to Specialize||0 - specialized via Ciandra's Essence augment.|
Salvaging is the crafting process of destroying loot generated items and obtaining portions of the raw materials in return. Each loot item has a material and a workmanship, which determine the material and amount of salvage that will be returned by salvaging it. Salvaging an item converts it into a partial bag of salvage with a specific number of units. Partial bags can then be combined until a complete bag of 100 units is made. Full bags of salvage can be used in Tinkering.
The material of an item is the first word in its name. For example: iron, steel, leather, ivory, and sunstone are all types of materials. Each loot item has only one material type and can be salvaged into the same salvage material. Only items of similar material can be combined into larger bags of salvage. Item material is determined by both loot location and loot tier. Certain enemy creatures drop higher percentages of specific materials and not all materials appear in each loot tier (for example Sandstone is known to only drop in lower loot tiers). The exact mechanics of material generation are unknown.
There are currently 72 different types of materials which can be salvaged. See Salvage for a full listing of materials and their uses.
The workmanship of an item is a number between 1 and 10 and is randomly determined by the item's loot tier. In conjunction with salvaging skill, the higher the workmanship, the more salvage will be returned per item salvaged. Each partial bag of salvage will have a workmanship which matches the item it was salvaged from.
It is generally good practice to salvage items of similar workmanship together in separate bags. When partial bags of salvage are combined, the resulting salvage has a workmanship which is an average of the combined bags. Once a bag reaches 100 units and is complete, the workmanship is permanent for that bag. In general, high workmanship salvage is highly sought after because of its value in Tinkering.
A common practice is to combine salvage in bags with separate ranges (work 4-6, work 7-9, work 10). This produces bags of salvage which have different workmanship averages that can be used for different tinkering situations. In order to make a bag of work 10 salvage, you must combine only salvage from work 10 items. Otherwise, the average workmanship of the bag will be less than 10. Work 10 salvage is particularly sought after for high difficulty tinkering.
Salvaging an Item
In order to salvage an item, you must first purchase an Ust at a vendor.
- Double-click the ust to bring up the salvaging panel.
- Now, drag items from your pack into the salvaging panel.
- When ready, click the Salvage button on the interface and all the items will be destroyed.
- Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
- Note: Items that are marked as Retained cannot be salvaged, mana stoned, or sold. Use Leather Salvage on items to make them retained so you don't accidentally blow them up.
- Note: Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.
You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the Salvage Multiple Materials at Once option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship. You can also significantly increase the amount of material returned by training the Ciandra's Fortune augmentation. This augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.
- Ust - the tool used to salvage.
- Salvaging Forge - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
- Salvager's Helm - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
- Loot items can be found with Salvage Cantrips.
- Loot armor can be found that is part of the Tinker's Set - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).
Certain types of salvage are used to perform imbues on equipment. By default the maximum percentage chance to succeed on an imbue is 33% (or 38% with the Charmed Smith augmentation). However, there are bags of Foolproof Salvage that will imbue with 100% success regardless of which tink (1st or 10th tink, all 100%). Foolproof can be found as Rares or purchased from alternate currency vendors such as the Colosseum Coin Collector. Foolproof salvage cannot be created using the salvaging skill.
The value of the salvage bags depends on salvaging skill and is affected by salvaging augmentations (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value percentage increases. During the Shattered Masks event, the value formula was adjusted to return much lower value for salvaged items. The maximum value of bags was also reduced from 400k to 75k. In most cases, this makes selling loot directly to vendors more profitable, as many items can have a value greater than 75k.
Salvage Worth Keeping
- Maximum salvage cap increased to take into account specialized Salvaging.
- Value return formula adjusted to greatly reduce return value on salvaged items.
- Salvage bag maximum value reduced from 400k to 75k.
|Magic Skills||Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic|
|Primary Combat Skills||Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat|
|Secondary Combat Skills||Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning|
|Defensive Skills||Magic Defense, Melee Defense, Missile Defense, Shield|
|Crafting Skills||Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering|
|Miscellaneous Skills||Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run|